V0.4A
CyberPop » Devlog
Tweaks:
- Bubbles now spawn much slower, and speed up as time progresses in game.
- Bubble spawning is now slightly more performant.
Bugfixes:
- Gameplay and Controls menu no longer go back to the main/pause menu, but back to the options panel instead. (Thanks for notifying me @VerzatileDev!)
Files
CyberPop [V0.4A] - WebGL Build.zip Play in browser
May 27, 2024
CyberPop
Game
Status | Released |
Authors | JDSherbert, Amysaurus |
Genre | Action |
Tags | 2D, Arcade, Cyberpunk, High Score, Local multiplayer, Neon, No AI, Pixel Art, Singleplayer, Unity |
Languages | English |
Comments
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As the game has improved a lot in its segnificant design, I truely would address the Menu slightly as far as the back button is conserned. In UI design there is sort of an expectation to locate the button in a place it was previously as for example indicate to the images below it might reduce the ease of access for some users or potentially expand the irritation towards it. The settings panel on the other hand is masterfully crafted and I truely like the font that it is resembled in.
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Oh! The resolution shouldn't say Option A! That's another bug!
Tweaking the gameplay and reducing the spawn rates of the bubbles was an amazing addition to the game as it has made it viable to read the indicators of the next rocket colour and avoids the need to spam the rockets to approach victory. Though I would like to express the requirement to indicate sounds that seem to be absent in the following Version 0.4A, when loading up the game and to the game the first sound heard is when the rocket is being launched this may seem odd to the user in specifically suggesting that the game or they might be having audio issssues. Bubble spawing is finely tuned like a fiddle in an orchastra, which improves the replayability quite a lot.
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Thank you very much for your feedback!